

singleton Material(vine_leaves)
{
   mapTo = "vine_leaves";
   diffuseMap[0] = "vegetation_vine_01_d.dds";
   normalMap[0] = "vegetation_vine_01_n.dds";
   specularPower[0] = "1";
   pixelSpecular[0] = "1";
   specularMap[0] = "vegetation_vine_01_s.dds";
   doubleSided = "1";
   alphaTest = "1";
   alphaRef = "100";
   materialTag0 = "beamng";
   materialTag2 = "Natural";
   materialTag1 = "vegetation";
};
